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First class trouble among us
First class trouble among us











first class trouble among us

As that description suggests, this game shares a lot of similarities with Among Us, a game I’ve personally never been that keen on due to the simplistic nature of the gameplay.

first class trouble among us

The survivors must work together to try and reset the AI before they’re all killed.

first class trouble among us

… Expandįirst Class Trouble is a party social-deduction game, in which players take on the role of one of the last remaining survivors on a luxury First Class Trouble is a party social-deduction game, in which players take on the role of one of the last remaining survivors on a luxury spaceship or the on-board robotic servants that have rebelled and decided to kill every human onboard.

first class trouble among us

The goal is to shut down the Central Artificial Intelligence Network, also known as CAIN, of the luxurious intergalactic cruise ship ISS Alithea before it and its loyal Personoids take control of the ship. Whether you do it sober or with a slight buzz, First Class Trouble will serve you a dangerous cocktail of difficult decisions and whacky possibilities. In First Class Trouble you either deceive or deduce your way to victory in a charming, yet unsettling and often mischievous environment. Whether you play as one of the human Residents or the rebellious Personoids, you will have to use your wit (and the occasional flying champagne bottle) to stay alive. In First First Class Trouble is a party game where players must work together and against each other to survive a disaster.

  • Summary: First Class Trouble is a party game where players must work together and against each other to survive a disaster.
  • This is due to it being a lot harder to argue that one role is objectively good or evil, as both teams just want freedom but have very different methods of getting it. If the game successfully implements its narrative into its gameplay and distinct roles, then it would make spotting the imposter even more difficult than it is in games like Among Us. Thankfully, First Class Trouble seems to be doing just that through its narrative approach to an otherwise story-free genre. Just like the influx of Battle Royale games after the success of PUBG and Fortnite, any social deduction games following in the footsteps of Among Us will need to do something unique to set itself apart. A Personoid could similarly have a task to communicate with CAIN which would allow for an even better understanding of the character. Perhaps a resident's task would require them to attempt communication with humans outside of the ship, for example. It seems likely that the standard tasks such as putting out fires and keeping the lights on will be in the game, but developer Invisible Walls could also use these to expand the world-building even more. This narrative-based social deduction could also be implemented in the game's tasks and goals for each role.













    First class trouble among us